There is room for improvement for us as well, and we need to work on fixes and optimizations.
Other emulators are slow in comparison and even have major bugs. To this day, every switch game boots easily on HYBRID-EMU and can be played up to 4K scaling and 60 fps, depending on the phone model. Note here, as the emulation grows and develops, the profiler should ideally make it easier to find new obstacles and bottlenecks, which will enhance the performance for all users. We've implemented a lot of features to HYBRID-EMU, and we already have a lot of others interesting ideas for the future. As more profiling events are added, the system will continue to improve.
It is designed in such a way that a developer can reuse it for other projects. A profiler was coded and created by our coder Andrew, which shows a real-time graph depicting the time it takes to run various emulator apps. It was necessary to measure the impact of various methods to find out the optimization. One of the primary considerations of emulation is optimization.